// Copyright 2022 Huawei Cloud Computing Technology Co., Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "CaeTimer.h"

static const uint32_t MAX_INTERVAL = 10000;

CaeTimerManage &CaeTimerManage::GetInstance()
{
    static CaeTimerManage instance;
    return instance;
}

CaeTimerThread::CaeTimerThread()
{
    m_threadStatus = CAE_THREAD_STATUS_NEW;
}

CaeTimerThread::~CaeTimerThread()
{
    m_threadStatus = CAE_THREAD_STATUS_EXIT;
    LOGD("~CaeTimerThread");
}

void CaeTimerThread::Run()
{
    char threadName[] = "CaeTimerThread";
    prctl(PR_SET_NAME, threadName);

    LOGD("CaeTimerThread run.");
    while (m_threadStatus == CAE_THREAD_STATUS_RUNNING) {
        CaeTimerManage::GetInstance().Loop();
        usleep(MAX_INTERVAL);
    }
    LOGI("CaeTimerThread exit.");
    m_threadStatus = CAE_THREAD_STATUS_EXIT;
}